Seer Spells & Abilities
All Seers
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Tier: Level 1
Classes: Seers
Type: Magic
AP Cost: 1
SP Cost: 1
Dex Bonus: n/a
Range: Self
Higher SP Cost Bonus: n/a
Description: Lets a Seer use an ability that is one level higher than their current level. Roll an Arcane Check. If the resulting number is 15 or higher, the Seer can use an ability or spell 1 level higher than they presently are. If they fail, nothing happens. Seer must still use the ability like normal, including rolling to hit.
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Tier: Level 1
Classes: Seers
Type: Magic
AP Cost: 1
SP Cost: 0
Dex Bonus: n/a
Range: 5 miles
Higher SP Cost Bonus: n/a
Description: Discern when another seer is around changing the predicted outcome.
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Tier: Level 1
Classes: Seers
Type: Magic
AP Cost: 1
SP Cost: 1
Dex Bonus: n/a
Range: Self
Higher SP Cost Bonus: n/a
Description: Seers use knowledge from history/the future to determine a Target’s incoming action. Until the end of your next turn, opponents must compete with your Insight check to hit, instead of dexterity.
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Tier: Level 2
Classes: Seers
Type: Magic
AP Cost: 0
SP Cost: 1
Dex Bonus: n/a
Range: 50ft
Higher SP Cost Bonus: n/a
Description: Know the next action the enemy is planning to do, including the detailed description for it. Things like you or your party vocalizing the enemy’s next move, or the situation changing may alter the enemy’s plan of action on their actual turn.
Future Spells/Abilities
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Tier: Level 1
Classes: Seers
Type: Magic
AP Cost: 2
SP Cost: Recover +1
Dex Bonus: n/a
Range: Self
Higher SP Cost Bonus: n/a
Description: Enter a standing sleep state and react to the immediate future. Attacks from Reactions automatically hit, and your Dodge Score is increased by +2.
If you take damage while in this state, you take an additional 1d12 of damage, you wake up, and the effect ends.
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Tier: Level 1
Classes: Seers
Type: Magic
AP Cost: 1
SP Cost: 0
Dex Bonus: n/a
Range: Self
Higher SP Cost Bonus: n/a
Description: Being forced to sleep most of your life has made it hard for you to fear much else. All Courage checks and saves are made with advantage until the end of your next turn.
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Tier: Level 2
Classes: Seers
Type: Magic
AP Cost: 1
SP Cost: 0
Dex Bonus: n/a
Range: Self, 5ft
Higher SP Cost Bonus: n/a
Description: Use your memory of the future to know exactly how to get back up from an attack made against you. If the enemy is within 5ft of you, you can strike back with practiced ease. Attack them with your weapon or body, on hit, deal your ATK.
Past Spells/Abilities
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Tier: Level 1
Classes: Seers
Type: Magic
AP Cost: 0
SP Cost: 1
Dex Bonus: n/a
Range: Various
Higher SP Cost Bonus: n/a
Description: Use a spell your character has seen before in the campaign. Roll an Arcane Check. If the resulting number is higher than 14, it succeeds. As long as the level of the desired spell is lower than your current level, you can cast it as if it were your own. You must still fulfill the requirements of the spell, including rolling to hit.
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Tier: Level 2
Classes: Seers
Type: Magic
AP Cost: 1
SP Cost: 1
Dex Bonus: n/a
Range: Self
Higher SP Cost Bonus: n/a
Description: Your visions take you into the secret past of the world. At your own peril. Roll 2d20 and add OR substract your Arcane Score. The resulting number goes to the DM, and they determine what you find out about the world using the Dark Secrets guide. Be prepared for anything that ranges from hidden treasures, secret plots, and things that look back at you in the darkness.